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Generation Y - Part 5

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Generation Y



Continues from Part IV

ANIMATED TV SERIES OF THE 90s

If in the 80s, corporate greed ruled, making big toy companies take over the world the world of cartoons via the toy tie-in. Newly relaxed broadcasting rules meant weekly 20-minute animated adverts for new toy lines could be screened to a entire generation. Most of the cartoons of that decade were toy tie-ins.

Another aspect of many cartoons of the 80s was transformation, a theme that ran right through 20th century pop culture, so cartoon producers took the traditional comicbook zero-to-hero structure of Superman, Spiderman and other superheroes and updated it for a new generation. From Transformers (robots to Earthly objects) and He-Man (prince of Eternia to musclebound sword wielder hero) to the Teenage Mutant Ninja Turtles (normal turtles turned to bandana-wearing mutant heroes) the idea of change took many forms but was reused repeatedly.

However there were exceptions to the rule, like Disney’s anthropomorphic adventures which continued as they had for decades before.

By the 90s, postmodernism made its way into kids’ TV shows and taking shape in animated programs of madcap ‘zany’ humour like Tiny Toon Adventures and Animaniacs. Zany humour combined with pop culture references could also be seen in programmes such as Sam & Max and Samurai Pizza Cats.

While traditional superheroes had been replaced in the 80s in favour of new franchises like He-Man; in the 90s, though, they were back. Superman pretty similar to his previous incarnations. Batman had a much more serious look that matched his graphic novel and movie depiction as a dark and flawed character living in frightening version of Gotham City. This was then taken further in Batman Beyond at the end of the decade, which featured Bruce Wayne handing over the Batman mantle to a young boy named Terry.

Nevertheless traditional cartoons did not become extinct. Disney as always continued their popular franchises. They also turned in the direction of the ‘dark comic hero’ trend of the time with Darkwing Duck.

In the 90s cartoons moved in a new level of maturity that suited a much more media-literate generation, thanks to an ever-increasing number of TV channels, making kids expect a bit more emotion from their cartoon heroes that maybe the animated series of the 80s lacked, maybe because of that look of "perfection" they featured on their heroes.

AnimaniacsAnimaniacs: This popular animated series of the 90s, created by Tom Ruegger, produced by Steven Spielberg and distributed by Warner Bros was originally aired from September 13, 1993 to November 14, 1998 on Fox Kids (1993–1995) and The Kids' WB block (1995–1998), for 99 episodes divided into 5 seasons.

It was the second animated series produced by the collaboration of Steven Spielberg and Warner Bros. The studio's first series, Tiny Toon Adventures, was a success; also based on the success of Who Framed Roger Rabbit, which featured appearances by many of its famous cartoon characters, and was co-produced by Amblin Entertainment. So the creators of Animaniacs used the experience gained from the previous series to create new animated characters that were cast in the mold of Chuck Jones and Tex Avery's creations.

It featured a broad mix of old-fashioned wit, slapstick, pop culture references, and cartoon violence and wackiness. It also had a number of comedic educational segments that covered subjects such as history, mathematics, geography, astronomy, science, and social studies, often in musical form.

The show had no set format, and most of the episodes were composed of three short mini-episodes, each starring a different set of characters, and connected segments.

The storyline followed The Warners, Yakko, Wakko, and Dot, three cartoon stars from the 30s that were locked away in the Warner Bros. water tower until the 90s. Upon their escape, they often interacted with some of the human characters working at the studio.

It was the second highest rated cartoon in the 2–11 age segment as well as for children ages 6–11 demographics. The series won several awards, including multiple Daytime Emmy Awards. It also comes in at 17th place on the All-Time Best Cartoon Lists.

Due to a large audience of adults, making up over 20% of the viewers, The Animaniacs led to one of the first Internet-based fandom cultures. It later aired on Nickelodeon and Cartoon Network in syndication.
 

Batman the animated seriesBatman The Animated Series: This adaptation of the comic book series of Batman ran originally from September 5, 1992 to September 15, 1995 on Fox Kids for 85 episodes of 22 minutes and 2 seasons.

This series changed the Batman world forever. It spawned a new technique in animation using black backgrounds that would eventually be known as Dark Deco. This technique gave every scene within Gotham an extraordinary look, redefining the image of the city.

It also revamped the classic characters, casting a unique perspective on their origins and personalities. The series included all the popular characters and even created some new ones. The most significant change was the transformation of the Dick Grayson/Robin character in the "new" 90's costume, resulting in a hipper more adult representation which the character had never seen. The Batman character continued to embody the dark image fans have come to love while maintaining the heroic qualities identified with the character.

Another significant change was the transformation of the Rogues Gallery of Villains. From the ever-popular Joker to the more obscure Clock King, the series displayed each villain's unique personality to perfection and introduced new characters, including the popular Ms. Harley Quinn. Although she wasn't born into the Batman universe until the seventh episode of the series, Harley quickly overshadowed such long time favorites as Catwoman and Poison Ivy. Thanks to Batman: TAS, Harley Quinn will be a staple in the Batman genre forever.

Beavis and Butt-headBeavis and Butt-head: This series is purely 90ish in every aspect, the humor, the style, lingo as well as its producing company, a channel that represented adolescents of the 90s more than any other.

Created by Mike Judge, the first appearance of Beavis and Butt-head was in his short film Frog Baseball was and cable channel MTV signed Judge to turn the concept into a series. It aired from March 8, 1993 to November 28, 1997 for 200 episodes of 3–6 min without music videos, 5–11 min with music videos and 12–21 min in the case of specials, divided into 7 seasons.

Focused on two socially inept rock-loving teenage boys, Beavis and Butt-head (both voiced by Judge), who lived in the town of Highland, New York and attended high school where they had troubles with teachers who often were at a loss as to how to deal with them although in many episodes the two skip school. They occasionally work part-time at Burger World and sometimes other side-jobs when people mistake their odd behavior as outgoing and assertive.

They get by obsessing over music videos, contemplating their sarcastic version of life and testing out really bad ideas. They spend their free time with sarcastic conversations, bad ideas, and (brutally) critiquing music videos.

They had even a movie version and are considered a piece of youth culture of the 90s, that is not so much for children but early millennials who were adolescents or young adults during that decade.
 

Bobbys WorldBobby's World: This animated series created by Howie Mandel, originally ran from September 8, 1990 to February 23, 1998 on FOX Kids for 80 episodes of 30 minutes each.

It was focused on daily life of four-year-old Bobby Generic and his overactive imagination on how he sees the world. The creator, Mandel also provided the voice of both Bobby and his father Howard Generic, who looked like a cartoon version of Mandel himself. Bobby faced the same trials as most young kids, but dealt with it through comedy and laughter.

Each episode often consisted of a short live-action segment either before or after the main story (and sometimes both before and after). The segment included Mandel describing some aspect of the story and often relating it back to his personal childhood.

Sometimes during these segments, the character of Bobby would appear in animated form and converse with Mandel. Other times, a live action child would appear and exchange words with Mandel. Endings of the episodes also features Mandel talking to the audience about the preceding episode. In some parts, Bobby used to talk to the audience telling his perspective on life.

Its popularity led Fox release a video game for Super NES in which Bobby must clean his room, and as he is cleaning it he starts daydreaming about a toy, after the players beats a level, Bobby has another daydream about another toy that he puts away.

Perhaps not the most popular animated show of the decade, but it has its share of history as one of the representative cartoons of the 90s.
 

DariaDaria: This spin-off animated show from Beavis and Butt-head, created by by Glenn Eichler and Susie Lewis Lynn, originally ran on MTV from March 3, 1997 to January 21, 2002, for 65 episodes of 21–22 minutes each divided in to 5 seasons. There were also two TV-Movies of 66–75 minutes.

It was about Daria Morgendorffer, smart, acerbic, and somewhat misanthropic high school girl, who first appeared as a recurring character in Beavis and Butt-head. She was first shown on December 29, 1996, and by March 3, 1997 (nine months before the Beavis and Butt Head show ended its first run).

The show often referred to the unfortunate circumstances that usually affect teens as well as references to pop culture, especially music. The series followed Daria through her awkward high school years and ended eventually with her graduation and acceptance into college.

It was widely praised for versatile storytelling and for the well-drawn characters, making all kind of critics about high-school life, popular culture and especially then-current pop music.

By 1998, Daria was one of MTV's highest rated shows, with the network's manager Van Toffler viewing her as "a good spokesperson for MTV, intelligent but subversive".

This show of the 90s show was also credited together with Beavis and Butt-head as helping to fuel MTV's growth in the 1990s to a general entertainment network as well as to encourage other networks to make cartoons like South Park and King of the Hill.
 

Darkwing DuckDarkwing Duck: It was a DuckTales' spin-off animated series produced by The Walt Disney Company that ran originally from 1991 to 1995 on ABC for 91 episodes of 22 minutes and 3 seasons.

It was centered on a superhero duck with the alter ego of Drake Mallard (voiced by Jim Cummings). Darkwing and his adopted daughter, Gosalyn Mallard resided in the town of St. Canard and used their powers to perform good acts all over their town.

The superhero was aided by his sidekick and pilot Launchpad, also a Duck Tales' character.

The series entered production roughly one year after the end of DuckTales; being inspired by two specific episodes the aforementioned series, Double-O-Duck and The Masked Mallard. The original idea had Launchpad McQuack as the star, but finally Launchpad appeared as Darkwing's sidekick in the finished product.

Gizmoduck, a character from the final season of DuckTales, also appeared in some crossover-themed episodes. The name The Masked Mallard was also used to refer to Darkwing himself.

Perhaps not with the same overwhelming level of popularity and innovation of its predecessor in the late 80s but it still remains one of the favorites of the audience of the 90s.
 

DougDoug: It was an animated series originally aired from August 11, 1991 to June 26, 1999; it was created by Jim Jinkins and produced by Jumbo Pictures for the Nickelodeon network, as the first of their successful line of Nicktoons (1991-1994). Later on, the series was then produced for Disney for airing on ABC (1996-1999).

It had 117 episodes, 52 episodes and 4 seasons on Nickelodeon featuring two 11-minute stories with a commercial break in between; while the Disney's version had 65 episodes and 3 seasons featuring a single story spanning the length of each episode with a duration of 22 minutes divided into three segments. Disney also produced a feature film called Doug's 1st Movie.

It was centered on Doug Funnie and his best friend Skeeter, together they got into all kind of adventures in the fictional town of Bluffington. Alongside Doug's dog Porkchop, the trio got into all kind of trouble.

The story followed the journal entries of Doug, who used to write about his daily misadventures with Porkchop and Skeeter, and the other characters of the story.

After moving with the Disney family, being re-released as The Brand Spanking New! Doug, and later Disney’s Doug, the show featured many noticeable changes, including the format, and was far less popular with old audiences.

This is another animated show that featured a pure style of the 90s, in which classic superheroes were replaced by family or children characters.
 

Family GuyFamily Guy: Although this is mostly a 2000s show, it was launched in 1999, so it partly qualifies as a 90s TV program due to its popularity. Created by Seth MacFarlane it originally was aired on Fox from January 31, 1999 to February 14, 2002, then it was canceled but due to its favorable DVD sales and high ratings for syndicated reruns it convinced the network to renew the show starting on May 1, 2005 until our days.

It was focused on the Griffins, a dysfunctional family consisting of parents Peter and Lois; their children Meg, Chris, and Stewie; and their dog Brian. The show is set in the fictional city of Quahog, Rhode Island, satirizing many aspects of American culture, society, television as well as of the human condition; following the family's day-to-day life in suburbia.

Much like Futurama, Family Guy took everything positive from the cartoons of the early 90s combining it with the lack of political correctness of the 2000s. It often features other characters (Cleveland, Quagmire) but most story lines revolve around Peter, Lois, Chris, Meg, Stewie and their trusty talking dog, Brian. Nothing on Family Guys is what it seems, but it seems like everything you'd want to see in a cartoon.

The whole idea was conceived when MacFarlane, after developing two animated films, The Life of Larry and Larry & Steve redesigned the films' protagonist Larry and his dog Steve, and renamed them Peter and Brian, respectively. A pilot episode of 15 minutes was aired on Fox on December 20, 1998; and immediately was green-lighted by the network starting production.

The popularity of Family Guy made a spin off show, The Cleveland Show, to be produced. It has been nominated for 12 Primetime Emmy Awards and 11 Annie Awards, winning three of each; it also received 3 Golden Reel Award nominations, winning once. It was nominated for an Emmy for Outstanding Comedy Series in 2009, being the first animated series being nominated for the award since The Flintstones in 1961. Nonetheless, Family Guy has been negatively criticized for its similarities to The Simpsons, even having been protrayed on a cover of issue 458 of Mad Magazine, showing the shows' characters crossed over with characters of The Simpsons.

No matter the comparisons or critics, it is fair to say that this show made history by its own in one or another way, being worth its mention in this list of animated series that influenced Millennials.
 

FuturamaFuturama: Another one that barely makes this list due to its release date but still because of its big popularity and influence on the audience must be included. Created by Matt Groening, and developed by Groening and David X. Cohen for the Fox Broadcasting Company it aired originally from March 28, 1999 to August 10, 2003 on Fox. Then it ceased production being aired in reruns, on Adult Swim and Cartoon Network until 2007, when the network's contract expired. In 2007 it was brought back with 4 straight-to-DVD films. Then Comedy Central made an agreement with 20th Century Fox to syndicate the existing episodes and air the films as 16 new, half-hour episodes. The sixth season, began airing on Comedy Central on June 24, 2010, consisting of 26 episodes.

The story began on December 31st, 1999, when a New York City pizza delivery boy, Philip J. Fry, is accidentally cryogenically frozen for a thousand years, waking up in the 31st century; finding employment at Planet Express, an interplanetary delivery company, run by his distant nephew in the future, Professor Hubert Farnsworth.

The show is essentially a workplace comedy, focusing on immature Fry; Bender Bending Rodríguez, a heavy-drinking,  cigar-smoking, bad-mannered, egocentric robot, but still Fry's best friend; Turanga Leela, the one-eyed young girl and captain of the Planet Express Ship as well as Fry's primary love interest; Professor Hubert Farnsworth, a mad scientist, founder of Planet Express Inc and also Fry's nephew. There are also other characters including Dr. John A. Zoidberg, Amy Wong and Hermes Conrad among others.

Futurama is mainly set in New New York City, a city built over the ruins of current New York City, and it is a retro-futuristic show, in which in spite of the technological wonders of the 31st century, most of the episodes are somewhat related to the 20th and 21st centuries, our current society and our current issues, ranging from global warming to politics and celebrities among other.

The success of the series led the Guiness World Record to declare it the Current Most Critically-Acclaimed Animated Series in 2010. It also was nominated for 13 Annie Awards and 4 Emmy Awards, winning 5 of the former and 2 of the latter. This is one of those symbolic TV shows full of merchandise products, including a tie-in comic book series, clothes, calendars, figurines and a video game.

Most millennials spent much of their adolescence or early adulthood watching this series, making it worth a place in this list.
 

Hey ArnoldHey Arnold!: This series of the 90s, created by Craig Barlett, aired originally from October 7, 1996 to June 8, 2004 on Nickelodeon, for 101 episodes of 23 minutes each, divided into 5 seasons.

It is set in the city of Hillwood, a town highly resembling New York City, and is focused on the life of Arnold, a fourth-grader who lives with his grandparents in a boarding house.

Arnold is often caught up in a predicament, or helping a school mate with a personal problem.

It was originally a comic started in 1986 by Bartlett, until he produced a short film named Arnold Escapes From Church later generating two more clay-animated short films, The Arnold Waltz (1990) and Arnold Rides a Chair (1991); eventually being aired on an early-1990s episode of Sesame Street. Then Nickelodeon picked up the series reaching the 101 episodes and five seasons.

On June 28, 2002 Hey Arnold!: The Movie was released by Paramount Pictures and Nickelodeon Movies.

Perhaps not the most popular of all, but still a succesful series that is in the memories of lots of children of the 90s.
 

King of the HillKing of the Hill: This animated series created by Mike Judge and Greg Daniels, ran originally from January 12, 1997 to September 13, 2009 on Fox, for 259 episodes of 22 minutes each, divided into 13 seasons.

Set in the fictional town of Arlen, Texas and focused on the Hills, a Methodist family of that town, it is based loosely on the real life Dallas suburb, Garland, Texas. It attempts to retain a realistic approach, seeking humor in the conventional and mundane aspects of everyday life.

The series' main characters include, Hank Hill, an assistant manager of Strickland Propane, and salesman of "propane and propane accessories," who is obsessed with his lawn, propane, the Texas Longhorns, and the Dallas Cowboys; Peggy Hill, Hanks's wife, a substitute Spanish teacher with a poor grasp of that language. She is also a freelance newspaper columnist, real estate agent, notary public, and Boggle champion; their son, Bobby Hill, an overweight, adolescent, who wants to be a famous prop comic when he is older, he is not particularly attractive or intelligent, but has an excellent sense of self-esteem. There are also other characters including their highly conservative neighbor Dale Gribble; Bill Dauterive, Hanks best friend; Luanne Platter, Peggy's niece and Cotton Hill, Hanks's father; among other.

The series became a hit from the very beginning, leading the show to syndication around the world, including every night on Cartoon Network's late night programming block Adult Swim. It was one of Fox's longest-running series, and at the time of its cancellation the second longest-running American animated series. In 2007, it was named by Time magazine as one of the top 100 greatest television shows of all time.

It has been nominated for 7 Emmys with 2 wins. This program was canceled in 2009 to make way for The Cleveland Show, a Family Guy spin off show.

Despite this is not an exclusively 90's series, it was launched in 1997 and therefore is part of the memories of lots of millennial adolescents and young adults of the 90s and 2000s.
 

Pinky and The BrainPinky and The Brain: This one was a spinoff of Animaniacs, produced by Steven Spielberg and Warner Bros. Animation, starring Pinky and the Brain; it ran originally from October 1, 1995 to May 18, 2001 on Kids' WB! for 65 episodes of 11, 7, or 22 minutes, depending on the episode, divided into 6 seasons.

These two characters first appeared in 1993 as a recurring segment on the show Animaniacs. Pinky and Brain are genetically enhanced laboratory mice who resided in a cage in the Acme Labs research facility.

Each episode was about one of Brain's attempts for world domination with Pinky's assistance, and the ultimate failure of that plan. While Brain (voiced by Maurice LaMarche) was self-centered and scheming; Pinky (voiced by Rob Paulsen) was good but feeble-minded.

Although most episodes take place in present time, some episodes took place in historical times, with Pinky and the Brain living in the laboratory of some historic scientifically-minded figure, like H.G. Wells, Ivan Pavlov or Merlin, among others.

Some of the secondary characters included Snowball, a hamster, who also has become intelligent and genetically enhanced.

The series won several Emmy Awards including a Primetime Emmy Award for Outstanding Animated Program for the episode A Pinky and the Brain Christmas; an Emmy for Rob Paulsen as Outstanding Performer in an Animated Program for his role as Pinky in 1999; and the show won the 1999 Daytime Emmy for Outstanding Special Class Animated Program.

Both Rob Paulsen and Maurice LaMarche won the Annie Award for Outstanding Individual Achievement for Voice Acting by a Male Performer in an Animated Television Program Production, the former in 1996 and 1997, while the latter in 1998.

They later spun off into a second and less successful series, Pinky, Elmyra & the Brain pairing with another Tiny Toons character, Elmyra Duff and airing on the same channel from September 19, 1998 to April, 1999 for only 13 episodes.

There are no doubts that these two mice are part of the memories of many children of the 90s; and part of the pop culture of the Generation Y.
 

The Ren and Stimpy ShowThe Ren & Stimpy Show: This series of the 90s created by Canadian animator John Kricfalusi, was originally aired on Nickelodeon from August 11, 1991 to October 24, 1996 for 52 episodes of 22 minutes each divided into 5 seasons.

The show was focused on its two main characters, Ren Höek, a psychotic chihuahua, and Stimpson J. Cat (Stimpy), a good-natured, dimwitted cat.

They were one of the most neurotic character-couples to hit television in the 90s, at the beginning they were considered as frightening and violent, which paired with the slow production schedule, causing the show's first director, Kricfalusi, to be fired being replaced by Bob Camp. When the show came back in 1993, it was transformed into something more suitable for the masses, and leading to four years of success for the show. The duo returned to television briefly in 2003, only to be removed once it began delving into plot-lines that were considered too adult for television.

After the director's replacement the stories became "softer", that leading to complains from fans who considered this change as a step down from the standard they were used to; and many critics did not find the material particularly funny. Nickelodeon canceled the show in 1996, with the Christmas episode A Scooter For Yaksmas.

This was clearly a different type of show; maybe it was the the toilet humor, maybe the harsh language, or even the frequent use of innuendo; whatever the reason was, it marked a difference that somewhat generated an attraction on the public, adding more popularity to the show; to become one of the representative animated shows of the decade.
 

Rockos Modern LifeRocko's Modern Life: This show created by Joe Murray, was originally aired on Nickelodeon from September 12, 1993 to November 24, 1996, for 52 and 4 seasons.

Focused on the life of wallaby Rocko, this show was full of sexual innuendos, double entendres, and was written by a man who had no experience with cartoons or kids. It had a surrealistic atmosphere, and it was set in the city of O-Town.

The character Rocko appeared first in an unpublished comic book titled Travis. Murray tried selling the comic book in the late 80s, but did not find success in getting it into production. Finally it got into production as an animated series.

Most of the time Rocko faced with various problems and challenges involving his pals who tried to teach him what it means to be a good friend. All the characters in the Rocko's Modern Life series are animals. The vast majority of the characters are also mentally unstable. Rocko, usually encounters various dilemmas and situations regarding otherwise mundane aspects of life. While his best friend Heffer Wolfe, is fat and enthusiastic while Filburt often feels uncomfortable or disturbed.

Perhaps not the most popular but it still holds a place in the memories of many of the children, and not so children, of the 90s.
 

RugratsRugrats: Another animated series of the 90s featuring toddlers or young children as its main characters; this one was originally aired from August 11, 1991 to June 8, 2004 on Nickelodeon for 173 episodes of 22-24 minutes each, and 9 seasons.

It was centered on the life of a group of toddlers including Tommy, Chuckie, Phil, Lil, and Angelica, and later Dill. It was focused on their day-to-day lives, and their common experiences that usually became adventures in the babies' imaginations. They were able to communicate with each other through baby speak, and it was supposed that viewers could understand them, because it was 'translated'; however they often mispronounced words or used poor grammar.

One of the toddlers, Angelica Pickles, had the gift of flexible communication, thus being able to communicate and understand the language from both the toddlers and the adults, a fact that she often used as an advantage when she wanted to manipulate both groups of adults and babies. Another one with the same gift was her neighbor across the street, Susie Carmichael, though unlike Angelica she was not manipulative and did not take advantage of her capabilities.

The show achieved high levels of popularity and even earned a star on the Hollywood walk of fame. It has spawned 2 different series, All Grown Up, and Angelica and Susie’s Pre-School Daze; as well as 3 movies, The Rugrats Movies, Rugrats in Paris, and Rugrats Go Wild.

This series of the 90s is the longest lasting Nicktoon show to date having been aired for 14 consecutive years.
 

Space Ghost Coast to CoastSpace Ghost Coast to Coast: This peculiar animated show of the 90s was the first one to bring the concept of talk shows to the world of cartoons. It was originally aired from April 15, 1994 to November 4, 2004; on Cartoon Network (1994-2001), Adult Swim (2001-2004) and GameTap (2006-2008); for 110 episodes and 10 seasons. It was also Cartoon Network's first completely original series. Since most of the episodes had a duration of 11 minutes, with just a few exceptions, Cartoon Network decided to air two episodes together in order to make a 30 minute programming block.

It featured the 60's cartoon Space Ghost character as the show's host. Initially it was targeted to a wide audience of children, teens, and adults, however by the time it changed its direction, and transformed into the launchpad for what would become the Adult Swim.

Space Ghost's questions often left the guests feeling confused and the audience was sometime led to believe the guests id not even realize they were on a talk show. The cartoon also had a laugh track. The series paved the way for other "talk show" concepts, which eventually made the way for spin offs like Cartoon Planet and The Brak Show.

Space Ghost behavior was awkward, and even hostile at moments. Also the answers of guests often did not match the questions coming from the show's host, because the questions were changed after the interview.

Space Ghost's relationship with his co-workers was not the best. His bandleader, an evil talking mantis named Zorak, and his director/producer, a red-helmeted lava man named Moltar, worked in the show as punishment for their crimes. They frequently disrupted the show letting know the audience about their bad relationship with the show's host.

In 1995, a spin-off show called Cartoon Planet on TBS, featuring Space Ghost, Zorak, and Brak attempting to host a variety show on the Cartoon Planet. Another spin-off premiered in late 2000, The Brak Show, a situation comedy starring Brak as an adolescent.

If a single-word definition is needed to describe this animated show of the 90s that would be originality.
 

SWAT KATSSWAT Kats: The Radical Squadron - Animated Series of the 90s: Created by Christian and Yvon Tremblay and produced by Hanna-Barbera and Turner Program Services, written by Glenn Leopold (13 episodes) and Lance Falk (6 episodes), it ran originally from September 11, 1993 to August 9, 1995 on TBS for 29 episodes of 22-26 minutes each and 2 seasons.

It is set in Megakat City, Chance “T-Bone” Furlong and Jake “Razor” Clawson are members of a paramilitary law enforcement agency called the Enforcers. The Enforcers were commanded by Feral, an overbearing but incompetent Enforcer who was believed to have owed his position entirely to political machinations.

While in pursuit of Dark Kat, one of the main arch-villains of the series, the heroes of the series rebelled against Feral's orders to fall back and leave Dark Kat to him. When they objected, citing their already-acquired target lock, Commander Feral used his jet to slap their wing, sending Chance and Jake's jet crashing into Enforcer headquarters and allowing Dark Kat to get away. due to objecting orders, Feral discharged Chance and Jake from the Enforcers and reassigned them to work at the city's military salvage yard to pay for the damage to the Enforcer Headquarters.

They hide their identity and use homemade vehicles so they don’t get in trouble with the Enforcers, using discarded military parts and weapons from the salvage yard. Chance and Jake built themselves a three-engine jet fighter called the Turbokat, resembling several different jet fighters, like the Grumman F-14 and the Saab Draken, along with a handful of such other vehicles as the Cyclotron, a motorcycle built into the jet; the Turbo Mole, a subterranean vehicle used to drill underground; the Hoverkat, a militarized hovercraft, the Thunder Truck, a militarized Jeep modified from their tow truck, and two jet skis which they used in Mutation City. All these vehicles were stored in a secret hangar below the yard.

Their enemies include the criminal mastermind Dark Kat; the undead sorcerer the Pastmaster; the mutant evil genius Doctor Viper; and the robotic gangsters the Metallikats. Other minor villains-of-the-week include, Madkat and Volcanus.

T-Bone and Razor kept their identities secret from everyone, and their ally was Deputy Mayor Callie Briggs, who was more important than the mayor himself. The Metallikats were the only characters in the series to learn the true identities of the heroes, when they invaded their secret hangar.

In season 2, Lieutenant Felina Feral, who disagreed with her uncle's, Commander Feral, view about the SWAT Kats, became another ally.The show was cancelled with 3 unfinished episodes, due to its violence.

Tiny ToonsTiny Toons Adventures: Steven Spielberg Presents Tiny Toon Adventures, also known as Tiny Toon Adventures, created by Tom Ruegger and produced by Amblin Entertainment and Warner Bros. Animation; it was originally aired from September 14, 1990 to May 28, 1995. With 98 episodes and 2 specials. It aired on Fox for 3 seasons between 1990 and 1993 and the specials Tiny Toons Spring Break Special and Tiny Toons Night Ghoulery on March 27, 1994 and May 28, 1995 respectively. The pilot episode (The Looney Beginning) was aired as a prime-time special on CBS on September 14, 1990.

It followed the everyday lives of characters set to resemble Bugs Bunny, Daffy Duck, Sylvester the Cat and Elmer Fudd, who attended school at Acme Looniversity, where they learned how to be funny.

After a decade not producing animated shows, Warner Bros. reinstated its animation studio in 1980. Initially during the 80s, the new studio only worked on revivals of the classic characters; thus Tiny Toon Adventures became the first of many original animated series from the studio. The studio ended production of the series in 1992 in favor of Animaniacs, nevertheless, 2 specials were produced in 1994-1995. 

The series won 2 different Daytime Emmy Awards for Animated Show and is ranked 41st in the Top 100 Animated TV Shows. It also won a Young Artist Awards for Best New Cartoon Series (1989-1990).

Another symbolic animated show of the 90s pop culture, that almost every child of that decade knows.
 

The TickThe Tick: This series did not run for very long, but reached cult status nonetheless. It originally aired from September 10, 1994 to November 27, 1996 on Fox Kids for 36 episodes of 30 minutes each and 3 seasons.

It was was an adaptation of the New England Comics superhero, The Tick focused on a super hero who was well known for his "Spooooooon!" battle cry and his skin-tight blue suit.

Unlike the comic book version of the hero, an asylum escapee, in the animated version he crashes a superhero convention to win the "protectorship" of The City. It was mainly a superhero parody. The character was voiced by Townsend Coleman and the hero's sidekick, Arthur, by Micky Dolenz for Season 1; having been replaced by Rob Paulsen during Seasons 2 and 3.

Other featured characters were Die Fledermaus, a shallow and self-absorbed Batman parody; Sewer Urchin, a version of Aquaman; and American Maid, a superheroine who mixed features of Wonder Woman and Captain America.

The Tick was nominated for several Annie and Emmy awards, winning two Annies in 1995.
 

2 Stupid Dogs2 Stupid Dogs: This series is about two stupid, nameless dogs who bicker over inconsequential things.It was created by Donovan Cook and produced by Hanna-Barbera and Turner Program Services, it ran from September 11, 1993 to January 21, 1995 on TBS for 45 episodes of 22-24 minutes and 2 seasons.

The episodes are independent from each other and the series do not follow a continuous storyline, thus what happens in one episode has almost no effect on another.

The larger dog, voiced by Brad Garrett, usually finds a way to trick the smaller dog, voiced by Mark Schiff. Every episode starts with an argument and ends without a resolution. Other segments in each episode follow the adventures of a newer incarnation of Secret Squirrel, voiced by Jess Harnell. Unlike the bits featuring the dogs -- which, while pointless and a bit crude, are otherwise fairly tame -- the Secret Squirrel segments include violence and some pretty sketchy behavior.

A backup segment, a remake of Hanna-Barbera's Secret Squirrel, entitled Super Scret Secret Squirrel, was shown in between in many of the 13 episodes of this show, similar to early Hanna-Barbera cartoons in the 1960s.

X-MenX-Men the Animated Series: It ran from October 31, 1992 to September 20, 1997 on the Fox Network as part of its Fox Kids Saturday morning lineup, for 76 episodes of 22 minutes and 5 seasons.

Based on the original early 90’s cast drawn my Jim Lee, the cartoons followed the same story line as the comics, being Marvel Comics' second attempt at an animated X-Men program, after the pilot X-Men: Pryde of the X-Men which was not picked up for a series, though it was broadcast multiple times between 1989 and 1992.

Along with loosely reproducing famous story lines and plots of the original series, it also created episodes that dealt openly with mature social issues, though mostly in subtext.

The show included characters like the early 1990s X-Men drawn by Jim Lee, composed of Cyclops, Wolverine, Rogue, Storm, Beast, Gambit, Jubilee, Jean Grey, Professor X, it also adds an original character to the line-up, Morph (an adaptation of previous X-Men member Kevin Sydney). While the following all guest-starred in at least one episode: Colossus, Nightcrawler, Emma Frost, Forge, Havok, Polaris, Cannonball, Banshee, Iceman, Archangel, Longshot, Dazzler, Sunfire, Psylocke, Cable, and Bishop. Of all X-Men members, Shadowcat was the only member to never appear in any way during the series run.

Just like the comics, the series also touched mature social issues, like prejudice, intolerance, isolation, and racism.

The series had very high ratings for a Saturday morning cartoon, and like Batman: The Animated Series it was highly praised for its portrayal of many different storylines from the comics. This is one of the longest lasting shows on Fox Kids running 5 seasons and 76 episodes, second only to Batman, and is also one of Americas most viewed and highest rated morning programs in history.


MUSIC:

List of the best-selling albums worldwide during Early Millennials puberty and adolescence and Late Millennials childhood and early puberty in the period 1990-1999:

  1. The Bodyguard: Whitney Houston / Various artists (1992) - Soundtrack - 44 million sales.
  2. Millennium: Backstreet Boys (1999) - Pop - 40 million sales.
  3. Come On Over: Shania Twain (1997) - Country / Pop - 39 million sales.
  4. Jagged Little Pill: Alanis Morissette (1995) - Rock - 33 million sales.
  5. Falling into You: Celine Dion (1996) - Pop - 32 million sales.
  6. Music Box: Mariah Carey (1993) - Pop / R&B - 32 million sales.
  7. Dangerous: Michael Jackson (1991) - Pop / R&B / New jack swing - 32 million sales.
  8. Let's Talk About Love: Celine Dion (1997) - Pop - 31 million sales.
  9. Titanic: James Horner (1997) - Soundtrack - 30 million sales.
  10. The Immaculate Collection: Madonna (1990) - Pop / Dance - 30 million sales.
  11. ABBA Gold Greatest Hits: ABBA (1992) - Pop - 28 million sales.
  12. Backstreet's Back: Backstreet Boys (1997) - Pop - 28 million sales.
  13. Supernatural: Santana (1999) - Rock - 27 million sales.
  14. Nevermind: Nirvana (1991) - Grunge / Alternative rock - 26 million sales.
  15. Baby One More Time: Britney Spears (1999) - Pop - 25 million sales.
  16. Daydream: Mariah Carey (1995) - Pop / R&B - 25 million sales.
  17. Happy Nation/The Sign: Ace of Base (1994) - Pop - 23 million sales.
  18. Spice: Spice Girls (1996) - Pop - 23 million sales.
  19. (What's the Story) Morning Glory?: Oasis (1995) - Britpop / Rock - 22 million sales.
  20. No Angel: Dido (1999) - Pop - 21 million sales.
  21. Some Gave All: Billy Ray Cyrus (1992) - Country - 20 million sales.
  22. Cross Road: Bon Jovi (1994) - Rock - 20 million sales.
  23. Believe: Cher (1999) - Pop - 20 million sales.
  24. Janet: Janet Jackson (1993) - Pop / R&B - 20 million sales.
  25. Ray of Light: Madonna (1998) - Pop / Electronic - 20 million sales.
  26. HIStory: Past, Present and Future, Book I: Michael Jackson (1995) - Pop/Rock/R&B - 20 million sales.
  27. Spiceworld: Spice Girls (1997) - Pop - 20 million sales.

INTERNET:

Finally we reached the final part of this article dedicated to the Generation Y, but we cannot overlook one of the main elements that make up the way of thinking and living of Millennials.

If there's something that marked our society in the last 15-20 years; that is Internet. Late Generation Xers of the first half of the 70s grew up with video consoles and lived their adolescence in the times that personal computers' market was consolidated. On the other hand early Millennials grew up in a world with personal computers and lived their adolescence with Internet, while late Millennial grew up and lived their adolescence in a world with Internet; both Generation Y subgroups now are living their early adulthood in the world of social networks and the Web 2.0. To mark the difference, unlike Generation Zers (1993-2010), Millennials were born in a world with personal computers but without Internet.

Most Millennials are connected to the virtual world, and surf the web an average of almost 7 days a week. This technology has marked this generation like any other, as much as rock n' roll did with Baby Boomers; Internet is almost an essential part of the lives of Millennials.

But despite common belief, the technology behind Internet was not invented in the 90s; actually it was around us way before the boom of cell phones or cable networks, even before video consoles entered the market in the early 70s and lots of years before the first Millennials were born.

Initially, the idea of Internet was born during the cold war, as a project of the United States Army; after the first satellite, the Sputnik, was launched by the russians in 1957; launching also the space race. In 1958, the Advanced Research Projects Agency (ARPA) was created by the United States.

The main objective of ARPA was to create a network that would interconnect all the Defense associations, agencies and laboratories; such as the Pentagon or the Cheyenne Mountain Air Force Station; as well as all the radars, in order to get immediate information about the state of every sector of the national defense system.

In 1957, the first demostration of Time-Sharing (the sharing of a computing resource among many users by means of multiprogramming and multi-tasking) was performed. This technology would become the foundation of the future Internet, giving the possibility of connecting different computers to a mainframe computer, and use its resources at the same time; that is exactly what happens nowadays when we surf the web or download information or files with our computers at home; we get access to the resources of a remote computer at the server where the website we visit is hosted.

So, under the supervision of the ARPA agency, on October 29, 1969; the network that interconnected the UCLA Engineering and Applied Sciences School with the Stanford Research Institute was developed, thus giving birth to ARPANET (the old name of what we know today as Internet).

Through this network users could send packets of information and data as well as perform process tasks, something that we wrongly think are recent technology developments; however they already existed since the 60s; so the users could make teleconference calls, open multiple windows on the screen, click on hyperlinks, publish media, etc. But it must be pointed out that the transference speeds were much slower than the ones we are used to nowadays due to the lower computer capabilities of those days; and moreover these services were just limited to scientists, the government and college students.

Some time later other institutions were added to the network, first the Culler-Fried Interactive Mathematics Centre of the University of California in Santa Barbara, and then the Graphics Department of the Universit. By the end of 1971 there were already 15 nodes connected to the ARPANET network: UCLA, SRI, UCSB, U of Utah, BBN, MIT, RAND, SDC, Harvard, Lincoln Lab, Stanford, UIU(C), CWRU, CMU, NASA/Ames.

Meanwhile in the UK, another network was developed, the International Packet Switched Service. It was a joint project of the British Postal Service and the american companies Western Union and Tymnet, the latter a telecommunications entity.

During the rest of the decade the technologies involved in the information exchange between computers were improved, such as the introduction of email services. Also these networks kept growing as more research centers and governmental organizations were added.

In 1977 THEORYNET was created at University of Wisconsin providing electronic mail to over 100 researchers in computer science (using uucp). Then in 1979 USENET was established using uucp between Duke and UNC.

BITNET was created in 1981 starting as a cooperative network at the City University of New York. It provided electronic mail and listserv servers to distribute information. The same year CSNET (Computer Science NETwork) was developed and provided a dial-up capability to electronic mail. Many universities feeling left out of ARPANET, joined CSNET.

In 1982 the Transmission Control Protocol (TCP) and Internet Protocol (IP) were established by the InterNetworking Working Group (INWG) as the protocol suite, commonly known as TCP/IP, for ARPANET.That led to one of the first definition of an Internet as a connected set of networks, specifically those using TCP/IP, and Internet as connected TCP/IP internets.

By 1984 the Domain Name Server (DNS) was introduced.

In 1985 the NSF United States National Science Foundation, created another network, the NSFNET, which interconnected different colleges and educational institutions, with a backbone speed of 56Kbps!

Since the prevalent bureaucracy of ARPANET keeps it from being used to interconnect centers, NSFNET becomes the main communication backbone adding 5 super-computing centers to provide high-computing power for all, allowing an increase of connections, especially from universities.

The NSF entered into a cooperative agreement with the Merit Network and its partners IBM, MCI, and the State of Michigan to upgrade the network in 1987, and traffic on the network started to double every seven months. The NSFNET was the principal Internet backbone starting in approximately 1988, when it included connectivity to the networks BARRNet, Merit/MichNet, MIDnet, NCAR, NorthWestNet, SESQUINET, SURAnet, and Westnet, which in turn connected about 170 additional networks to the NSFNET.

Finally in the summer of 1989 after the approval of the Federal Networking Council, the NSFNET and the Electronic Mail system of the telecommunications company MCI, the MCI Mail merged. Thus the networks were open for public and commercial use, and not exclusive of the government, universities and research centers. The NSFNET backbone was upgraded to T1 (1.544Mbps).

Finally in 1990 ARPANET ceased to exist. Meanwhile other email commercial service networks were added (by that time the email service wasn't free yet).

Since then more and more networks would be added, providing different services, thus generating a huge conglomerate of networks, the supernetwork we know as Internet.

Internet would not be popular until 1990 when its usage was simplified thanks to the navigation system invented by Tim Berners-Lee in the European Organization for Nuclear Research.

Berner-Lee, developed the World Wide Web project (hence the www), creating a system that could read all kind of information with a program called the browser.

So the first browser was born, the ViolaWWW. With this application users could download documents immediately and read them and go from one document to the other through hyperlinks making the learning and information exploration possibility almost infinite.

The language used to create these documents was the HTML (Hypertext Markup Language), simply because one of its main elements was the possibility of adding hypertexts (links) with which users could jump from one document to the other.

In 1992 NSFNET backbone was upgraded to T3 (44,736Mbps). In 1993 InterNIC was created to provide specific Internet services and that same year the US White House came on-line, also Internet Talk Radio began broadcasting.

Since then Businesses and media took notice of this popularized technology, and day by day hundreds of new businesses, institutions and organizations were added to the huge network. It was growing so fast that by 1994 NSFNET traffic was passing 10 trillion bytes/month. WWW was already the second most popular service on the Net behind ftp-data. Radio stations started rebroadcasting round the clock on Internet.

In March, 1995 the WWW surpassed ftp-data as the service with greatest traffic on NSFNet based on packet count, and in April based on byte count. Finally, the same year, NSFNET became a research network and the main US backbone traffic was now routed through interconnected network providers. Online dial-up systems (Compuserve, American Online, Prodigy) started providing public Internet access.

Search engines existed from the very beginning and they even predated the World Wide Web. The first one was the Archie search engine from McGill University, developed in 1990. In 1994 the first full-text Web search engine was created, the WebCrawler. Before that, only Web page titles were searched. Another one was, Lycos, created in 1993 as a university project, and the first to achieve commercial success. In 1995 another one was added to the list, Altavista.

There were also Web directories, in 1994 the one to become most popular was created Yahoo!.

During the late 1990s, both Web directories and search engines were popular, Yahoo! and Altavista were the respective leaders of the information finding industry. However by August 2001, the directory model went to a second level of preference giving way to search engines and leading to the exponential growth of Google, which was founded in 1998, a company that had developed new approaches to relevancy ranking.

During the second half of the 90s Internet was growing so fast that in June, 1993 there were only 130 websites and by the end of that same year 623 with a growth rate of only 4.6%. By January 1996 the growth rate increased to 50% and the number of websites to 100,000; in June  the growth rate went up to the historic peak of 68% and the number of websites to an estimated of 230,000. By 1997 the figures showed an estimated of 630,000 websites and a growth rate of 62.6.

The growth was so fast, that among the new services added to Internet there were online banks, super markets, airlines, online stores, social networks of all kind -like this one-; and the number keeps growing. Today, almost every activity of our lives; either social, entertainment or media related,commercial, financial or laboral is directly related to the Internet.

TV channels and radios stations now broadcast simultaneously through the net and the traditional air/cable services; and it is expected that  within the next decade the Internet broadcasting method will overtake the other two. Everything today is connected to the Net, from cellphones to home appliances and even vehicles. All media, telecommunications and entertainment devices are being unified and by the end of the decade it is expected that users will perform almost all their home main activities with one single device. The latter is something that the next generation of children (those born from 2010, largely the children of Generation Y and older members of Generation Z) will take all these upcoming technologies for granted, as one more of the normal things of life instead of a breakthrough; as much as Millennials considered personal computers and videogames and Generation Zers, considered Internet and Cell Phones.

By 2010 the estimated number of websites, including blogs (over 150 million), is of around 250 million, with 47 million only added in 2009; over 1.73 users worldwide. Also by 2010 the top 5 websites were Google, Facebook, Youtube, Yahoo! and Windows Live in order of popularity.

The huge influence of this technology on our society is only compared to that generated by personal computers on the 80s and 90s; moreover Internet helped in the popularization of personal computers among those who did not use them yet.

This can be considered as the first most influential technology of the 21st century in a long list to come during the next decades. Something that almost all Millennials take not only for granted, but as a necessity, since most of their activities today involve in one or another way the use of Internet.

SOCIAL TRENDS AND CHARACTERISTICS OF MILLENNIALS:

  • Millennials are multi-taskers, they can be on Twitter while taking phone calls, checking Facebook while making meetings. They usually surf the net at work. More and more reports are coming out in favor of this, saying that social media sites help increase their productivity by granting them a way to refresh their brains while they are working. Millennials who work at office surf the net six hours a week; they spend most of their free moments at work with newspaper websites, online shops, messengers, social networks and computer games among the main distractions. Thus, Millennials rather than taking a traditional tea break at work, are taking internet breaks - dubbed i-breaks.
  • Millennials are not used to top-down leadership hierarchies when performing tasks. Actually Generation Y is known as the great teamwork generation. They grew up doing team activities, the did book reports in teams, they went to prom in teams, and they are notorious for quitting jobs in teams.
  • Millennials came of age during a societal shift toward virtue and values, which they tend to espouse more than Generation Xers (1960-1975) and Baby Boomers (1943-1959). Like Generation Xers, they embrace technology, diversity and globalization, but unlike the former group they need structure and supervision because they are used to it. Millennials also tend to be more idealistic than the pragmatic Xers.
  • Millennials change jobs quickly, since they are in the early part of their careers when people are searching for their niche.
  • Millennials tend to be informal in dress, manners, written and verbal language, and attitudes toward authority or hierarchy.
  • Millennials grew up watching lots of television, playing video games, surfing the Internet, instant messaging, and texting. They were not inclined to curl up with a good book. They don’t like to read dense text. So when training or teaching Millennials don’t give them a thick manual and expect that it will get read. Instead, provide information verbally and visually as much as possible. Show them how to do something. When it has to be in writing, break it into small chunks, similar to that on Web pages.
  • Millennials, according to sociologists and despite the campaigns, drink more and smoke more than other generations members who already quitted their bad habits or did not start drinking or smoking yet, because they are still too young.
  • Millennials are considered the generation with the biggest number of travellers in history; perhaps that can be attributed to the lower costs of airline tickets (specially for students), globalization and cultural exchange through the net. Also the possibility of purchasing tickets through the net.
  • Millennials are the generation with most bilingual speakers in history.
  • Millennials are the largest group of Internet users, followed by Generation Xers.
  • Millennials grew up listening pop music and rock n' roll. Electronic music has also scored a secure foothold with new equipment leading to the rise of techno, house, hip hop, trance and others. Music trends saw Guns N’ Roses, Vanilla Ice, Eminem, the Spice Girls, “bubblegum pop” and popular boy bands as well as pop singers like Britney Spears.
  • Millennials growing up or living their adolescence with the dot-com bust and a number of layoffs from merging companies or other reasons, this generation is generally more financially savvy than its predecessors. A survey by the Diversified Investment Advisors of Purchase, NY reported that 37% of Millennials expect to start saving for retirement before they reach 25, with 49% who said retirement benefits are very important when accepting a position.
  • Millennials grew up with technology and rely on it to perform their jobs better. They prefer to communicate through e-mail and text messaging rather than face-to-face contact and prefers webinars and online technology to traditional lecture-based presentations.
  • Millennials prefer to trade high pay for fewer billable hours, flexible schedules and a better work/life balance. Unlike older generations  who may view this attitude as narcissistic or lacking commitment, discipline and drive, members of the Generation Y have a different vision of workplace expectations and prioritize family over work.
  • Millennials change jobs an average of 29 times and the average time in one job is 1.1 years.
  • Millennials were raised in the age of the active parent. Defined by the views of child psychology that predominate and the parental education available, the 90s and the 2000s are the decades of the child. The parents of Millennials view the child as the center of the family. Parents have entered the child rearing equation. Unlike Generation Xers, Generation Yers are not left to make key decisions on their own; their parents are very hands-on. Parents are involved in their daily lives and decisions. Their parents helped
    them plan their achievements, took part in their activities, and showed strong beliefs in their child’s worth.
  • Millennials thanks to the wealth of information available in seconds from the Internet, hundreds of television stations to choose from and lots of shopping center and malls in every city, have the notion that if they do not get what they want from one source, they can immediately go to another.
  • Millennials have some pros: They are used to adapting and being comfortable in various situations. They are technologically savvy. They have the ability to grasp new concepts, so being a learning-oriented generation. They are efficient multi-taskers; doing tasks faster and better than their competition.
  • Millennials have cons too: They are impatient, since they were raised in a world dominated by technology and instant gratification. They are skeptical; as in recent years there has been more scamming, cheating, lying and exploiting than ever from the major figures in the media. They are blunt and expressive; self expression being favored over self control; thus making their point is most
    important. 
  • Millennials are one of the most educated generations yet, and they love to learn. Going to college is no longer reserved for the elite, it is the norm. Today, 64% of women and 60% of men go to college after graduating high school and 85% attend full-time.
  • Millennials belonging to unions are just a few. Union membership has decreased drastically over the past 30 years. This steady and ongoing decline is due to the fact that the economy rewards employers that have more flexible workers. Only 6% of men and 4% of women under the age of 25 belong to unions.
  • Millennials command more spending power than their preceding generations at the same stage of life, "because they are well-educated and have higher starting salaries out of college," according to a report performed by the National Association of Home Builders. They frequently resist traditional marketing systems. Some want Mom or Dad to be involved in at least part of the home-buying process. In many cases, real estate agents must win over not only the Generation Y home buyers but also their baby boomer parents.
  • Millennials renting their homes outnumber those owning their own.
  • Millennials access the internet wirelessly with a laptop or mobile phone more than other generations members. They also surpass their elders online in entertainment-related activities, such as using social network sites and playing games online. On the other hand Generation Xers and Baby Boomerare more engaged with online activities such as visiting government websites and getting financial information online. While online activities such as seeking health information, purchasing products, making travel reservations, and downloading podcasts are equally popular among all age groups.
  • Millennials, according to a study conducted by J.D. Power and Associates, don’t consider cars a necessity in the same way as older generations. Among the possible factors that have impacted young people into shifting their behavior, there is the economic recession of the last years, which makes the cost of running and maintaining a car something too difficult. Another possible reason is the advent of social media and other forms of electronic communities, which make Millennials perceive less of a need to physically congregate, and less of a need for a mode of transportation, revealed the study.
  • Millennials' preferred communication methods, according to studies performed by experts in order of preference are: Text Message, Internet Messaging, Video Chat, Twitter, Meet, Email, and Phone. On the other hand Generation Xers (1960-1975) prefer in order of preference: Twitter, Meet, Internet Messaging, Email, Video Chat, Text Message and Phone. Whereas in the case of Baby Boomers (1942-1959) and the Silent Generation (1925-1941) the preferred methods of communication are the Phone and Meeting.
  • Millennials are also known as the Peter Pan Generation, because they use to delay some steps of the passage into adulthood, taking longer periods than most generations before them. The main reason may be economic, due to the economic crises of the 21st century, like the dot-com bubble in 2000, and the United States housing bubble. But there are other more sociological and psychological factors. A study performed at the Brigham Young University found that college students use to define "adult" based on certain personal abilities and characteristics rather than more traditional age or rite of passage factors.
  • Millennials have finished their secondary studies and by 2010 the youngest members of the generation have either entered university or the workforce, while older ones have graduated by the second half of the century's first decade; or finished their postgraduate education courses, having already entered the professional careers workforce. In the early 1990s the older Generation Xers; started dominating the market's workforce in numbers; by the early 2000s the members of that generation started consolidating their economic power and by 2010 most big companies CEOs and new high rank politicians belong to the Generation X. Currently Millennials are living the Gen Xers 90s, and it is expected that by 2025 most CEOs and even high ranks politicians, including young presidents, will belong to the Generation Y; thus exerting their power of and managing the political and economical events of the world. One curiosity is that, due to the longer life expectation of our times; Millennials will keep exerting their political power way entered the second half of the century; so this is going to be the most influential generation in the history of mankind due to the longer duration of their professional active years; only to be surpassed perhaps by Generation Zers in the long future.


Most used methods of communication


Attitudes toward jobs and careers


User activities online categorized by generations


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